Saturday, October 31, 2009

Art Fair Vs Comic Con

Friday, October 30, 2009


I was without internet at hone for three days, to kill the time I have been trying to learn the programming language Processing.

If I got to the lesson on how to embed applets, id totally show you guys on blogger, until then, here is a link to a sample applet that I made.

Saturday, October 24, 2009

< ^_^ >

This week, the subject of honesty over truth came up during one of our class' reading discussions. Lately, I have been thinking about the different ways in which artists can be more honest with their practice. In this week's lecture series, Joseph Park mentioned how admitting to being a painter is a bad thing to do as a contemporary artist. I wonder what other things contemporary artists might be reluctant to admit.

I want to be more transparent as an artist and as a human being in general. I feel like this is something that I have been working on for awhile now but because of my upbringing, my problems with expressing myself through words, and my experience of being a compulsive liar throughout my teens, I can't help but sometimes feel like its a struggle. I feel like a lot of the ideas I have been coming up with as of late are inspired by this struggle.

I found a net artist who has some other quotes on his project website that I feel are related to my obstacle course idea.

Sunday, October 18, 2009

Some quotes from Dennis Knopf's You as In User: Audience Economics and the Web

"As it became crucial to pay attention to the customers’ demand,
the industries have developed strategies to satisfy the oversaturated
customers and their desire for uniqueness while still
keeping the efficiency of mass production. Through modularity of
the separate components, manufacturers can offer their customers
a limited yet flexible system of personalization, which is supposed
to communicate the possibility for individuality and thus lower
the degree of saturation. Consumers have the option to customize
an item in a way that expresses their own uniqueness – by combining
the preferred components to an individual furnishing."

"Personalization implies a persona: a profile is set up
to store all data about the customer and keep track of his/her
consumerism. Either the consumer provides the information him/
herself or a profile is derived from documented behavior which is
associated with either name, a phone number, screen name, customer
number, or any other identification – Marco Tannert
divides these into explicit participant profiles and derived

"Since the media landscape of today’s society of the spectacle
as Debort described it is oversaturated with impressions and
advertisement, the consumers’ attention is becoming more scarce
and therefore more precious. When the attention received from
the potential customer is decreasing, the advertiser needs to
increasingly promote only products that are of interest to the
consumer – or at least in the appropriate way."

"Wether you’re looking at desktop applications
for creating text, still and moving image, sound and music compositions,
or at the function patterns of operating systems,
templates are commonly used as sample layouts and documents in
order to allow a perspicuous interaction between human and
computer for a simple and easy work flow. The approach of using
templates for easily producing websites on a large scale could be
compared to the production strategies of fordism where standardization
allows mass-production and makes commodities available
to a broad public, of course looking at it within its postmodern

"The Web seems to foster the interchange of cultural assets
and an endless loop of produtcion; online communities have
created a new level of expertise by appropriating, interpreting,
and annotating cultural content and occupying a cultural competence
that seeks comparison. The Web as a platform for creating
content becomes most apparent when looking at projects where
the sum of contributions results in a collective product."

"When consumers
are offered infinite choice, the true shape of demand is revealed.
And it turns out to be less hit-centric than we thought. People
gravitate towards niches because they satisfy narrow interests
better, and in one aspect of our life or another we all have some
narrow interest (whether we think of it that way or not).“

read the whole paper here

Saturday, October 10, 2009

a bad but potentially interesting idea:

make-up a blog that's supposedly written by 31 people who are part of a doggy time-share. Each of them gets the dog once a month with a person not getting the dog at all on months with only 30 days. S/he only paid half of what the rest of the time-share people paid. They blog about how the dog is doing.

Ideally, there will be a seperate blog where the dog talks about its side of the story.

When I think about it, its really similar to the plot of this movie.

Saturday, October 3, 2009

some stuff

Lately I have been thinking about games, architecture, and obstacle courses and the different ways that they might tie in to the paintings that I have recently been making. Having moved to my new studio, one of the projects that I have recently started is an upright obstacle course which I can then record myself go through. Thinking about this obstacle course, I don't think that my initial intention is to create a traditional game that has objectives but rather, to create a platform that limits and forces the body to perform a small set of gestures that are informed by the media and tribal rituals. I am still thinking through this. Below are some images that I feel sort of tie in to what I am thinking about.

Other things that are in the forefront are:
* Sociology of Deviancy elective project that would require a research paper on 3 devious websites and then creating my own (thinking about web 2.0, alter-ego's, bodily fluids, poetry, etc.)
* Thinking about making a set of posters for my upcoming thesis show early sans- actual work and letting the poster content inform the work that I will be doing for the rest of the school year.
* Creating a rabbit suit and performing games with it on.
* Building a food-cart post thesis project.